![]() This map has the potential to be really great. Maybe to urge people to play cooperatively you can put a couple extra strong buildings in the center that the computers focus on and destroy THEN start going after the players buildings. So when you win it feels like the game has ended for no reason. It doesn't feel like each side is competing with each other. When my team wins it feels like a waste because all that work building up defense and it rarely gets tested. Teamwork is lost.īattle mode is just odd. ![]() The terrain causes people to only guard their own base. Can't people just receive a set amount of minerals/gas every few seconds. ![]() If you kill more than the rest of your team you take resources away from them and make it harder for them to play. Instead of getting a bonus for killing units you have to rely on killing units. The new money system is unpredictable and makes the game more rigid. By the time a round is completely destroyed the next wave is already on its way. Fast unit build helps but slow building build time means that people going defensive structures are at a disadvantage. There is not enough time to rebuild between rounds. The newer versions are just more and more difficult and confusing. I really liked the older versions of this map. I don't know if you check here anymore but the map isn't really fun anymore.
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